Uploading audio was only limited to administrators.
On September 25, 2013, players could upload MP3 files to be published (after moderation). Before player-uploaded audio was permitted, sounds were only able to uploaded to the catalog by administrators; most of which was provided by ROBLOX or RobloSam. When it was originally implemented, the system only allowed 15 seconds of audio and costed a player 250 per audio asset, allegedly set up to prevent misuse of the feature. However, a loophole was discovered shortly afterwards, in which players could technically upload a full song by speeding it up to the point where the song's duration became 15 seconds, and creators could tweak the pitch to be lowered at a specific value (which was usually predetermined by the uploader in the description), for the full song to play normally.
On January 15, 2014, ROBLOX increased the sound limit to 120 seconds, 8 times the length of the previous limit, and the cost decreased by 60% to 100, allowing more longer audio to be uploaded for a lesser price. The update proved to be successful, as it reduced the hassle of uploading multiple short samples of a long audio and also reduced the complications that came with the pricing.
On September 26, 2016, the sound limit was increased to 6 minutes, while the cost would be changed to a dynamic pricing system.
|30 seconds–2 minutes||100|
On October 6, 2016, the dynamic pricing system and 6 minute audio limit would be temporarily retired while some issues would be fixed. About a week later, 6 minute audio returned. It is unknown why it was temporarily retired.
As of December 1, 2016, the audio limit has been increased to 7 minutes.
- There is a bug where some audio would stop playing after a second or 2. This bug only happens on the website, and does not occur in game.