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Badge

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A badge is obtained by fulfilling a certain requirement.

ROBLOX badges

ROBLOX badges are obtained by progress or by playing games.

Community badges

Membership badges

Developer badges

Gamer badges

Info

Badge Name Retired Description
Administrator Badge No Given to administrators
Veteran Badge No Given to anyone who exceeds one year of account age
Friendship Badge No Given to anyone who exceeds twenty friends
Inviter Badge 2014 Given to anyone who exceeds inviting 3+ players, awarded in the inviter program which ran from 2009-13
Ambassador Badge 2012 Given to anyone who exceeds 6+ tix in the ambassador program, removed from all profiles in October 2014
Forum Moderator Badge Yes Given to forum moderators
Image Moderator Badge Yes Given to image moderators
Super Moderator Badge Yes Given to super moderators
Builder's Club Badge No Given to anyone who currently has BC
TBC Badge No Given to anyone who currently has TBC
OBC Badge No Given to anyone who currently has OBC
WTTC Badge No Given to anyone who currently has BC of any type or is a former BC
Homestead Badge No Given to anyone who exceeds 100 place visits
Bricksmith Badge No Given to anyone who exceeds 1,000 place visits
Official Model Maker Badge No Given to anyone who exceeds great model making skills with ROBLOX's endorsement.
Combat Initiation Badge 2015 Given to anyone who exceeds 10 wins in games with classic combat scripts
Warrior Badge 2015 Given to anyone who exceeds 100 wins in games with classic combat scripts
Bloxxer Badge 2015 Given to anyone who exceeds 250 wins in games with classic combat scripts

Player badges

Player badges are obtained by progressing through a game, their difficulties are influenced by how many players got it yesterday, for example, if 100,000 players get a badge, its difficulty will likely be Freebie, however, if 2 players get a badge, its difficulty will likely be impossible, here are the difficulties:

Name of difficulty Percentage
Freebie from 100% to 90%
Cake Walk from 89.9% to 80%
Easy from 79.9% to 50%
Moderate from 49.9% to 30%
Challenging from 29.9% to 20%
Hard from 19.9% to 10%
Extreme from 9.9% to 5%
Insane from 4.9% to 1%
Impossible from 0.9% to 0%

Creating a badge

In order for you to make a badge, you need to have ROBUX100 per badge. Choose the place you want the badge to be in and select "Create Badge". After that, you should come to a screen that lets you download a blank badge template, which is the same page that you will upload your image to. Go into any image editing program you use (ex. GIMP, Photoshop, Paint.NET, MS Paint, etc.) and make the badge there. When done, save the badge. On the screen where you got the badge template, scroll down to upload the badge. Afterwards, pay the price for having the badge. You will then have a BadgeModel generated in your models. Just place this anywhere in your place. When you save and people play the game, if they step on the badge, they are awarded the badge. Badges are recorded on a user's profile. You can also script badges to make the players get them in a certain way. (It is easier to place the BadgeModel method of awarding badges rather than scripting the badges.)

Scripts

By using scripts, you can award players badges using the following function:

game:GetService("BadgeService"):AwardBadge(userid,badgeid)

Additionally, you can check if a user has a badge (or any asset) using the UserHasBadge function:

game:GetService("BadgeService"):UserHasBadge(userid,assetid)

Limitations:

  • Awarded badge must be of the game.
  • Badges can only be awarded once.

History of the badge

2007: Player Badges are introduced.

2008: Game Badges are introduced.

2009: Game Badges are easier to get.

2010: Player Badges get a new design.

2012: The BC, TBC and OBC badges are added.

2017: Badges can now be awarded by any place in the universe (game).

Trivia

This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • There is a unlimited number of badges you can create in 1 game.
  • The Difficulty on the Badges Doesn't really mean anything because the system is automated.

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