Deathrun, Also known as Deathrun 3 and Roblox Deathrun, is a competitive Obstacle course game. In Deathrun, you either play as a Runner or the randomly selected Killer. The Runner's objective is to reach the end of the track by avoiding, dodging, or surviving traps the Killer activates. The Killer's objective is to kill all the Runners trying to reach the end.
The game is developed by Team Deathrun, with the lead developer of Team Deathrun being Wsly. Various developers have contributed content to the game, with a total of 21 community-built maps added to the game to date.
Deathrun is updated in Seasons, with each season adding new content and a time-limited special event to the game. These Seasons often launch around season changes and Roblox Events.
Gameplay[]
Deathrun is a round-based game, where each round is played in a different map. At the start of a round, one player is randomly selected as the Killer while others will play as Runners. A countdown kicks off the race as Runners are released to run to the end of the track.
Runner Objective[]
In order for the Runners to win, one of the Runners must successfully reach to the end of the track, which has a teleporter. When the Runner steps on the teleporter, the player will be teleported to the Killer's area and being given a weapon. Using the weapon, the Runner must kill the Killer with it before the time runs out. Failing to kill the Killer in time will result in the loss for the Runners. Many runners quickly jump on a trap and quickly jump off to get to the end. This happens very commonly and is used by a lot of people.
To prevent the Runners camping at the "safe-spots" of the track, such as the start of the track or spots where there is no trap, there is The Hand. The Hand becomes mobile around 30 seconds - 1 minute, killing the people who are AFK at the spawn of the track. After that, the Hand travels forward slowly, going at the path of the track itself. If a Runner gets too close to the Hand, the Hand will quickly move toward runner and kill them. In order to be safe from The Hand, the Runners must be a safe distance away from the hand.
Killer Objective[]
In order for the Killer to win, the Killer must use the traps to successfully kill all of the Runners trying to make it to the end. However, if one of the Runners reaches the end, the Killer's only choice is to avoid the Runner(s) trying to kill the Killer. If the Killer manages to survive when the time runs out, the Killer wins.
Rewards[]
Action | Reward |
---|---|
Participate in a round | 20 XP & 2 Coins |
Reaching a checkpoint | 12 XP & 3 Coins |
Reaching the end teleporter | 25 XP & 5 Coins |
Slaying the Killer | 10 XP & 5 Coins |
Killing a Runner (as the Killer) | 7 XP & 1 Coin |
Win a round | 40 XP & 4 Coins |
Maps[]
Deathrun currently features 20 maps, made by Team Deathrun and various contributing developers.
Name | Description | Builders | Added | Thumbnail |
---|---|---|---|---|
Training Course | Course set in the high mountains, used as a training grounds with wooden obstacles and traps. This map was part of the initial release of the game. | Zomebody | 2015 | |
Ice Cavern | Indoor map set in an ice cave, with a killer path overlooking the runners at all times. | Zomebody | 2015 | |
Ancient Jungle | Part of the initial release as 'Corrupted Jungle' but later revamped into Ancient Jungle. | Zomebody & Wsly | 2015 | |
Isla Louca | Invasion of a secret base built into the mountains of a tropical island. This was the first community-built map added to the game. | Sofloann | 2016 | |
Castle Defense | Revamp of 'Castle Defense' from the previous version of Deathrun. The ending section of the map was changed thoroughly with a new setup and traps. | Sofloann | 2016 | |
Jurassic Volcano | Map set on volcano cliffs surrounded by lava. Many traps especially involve being dropped into the lava. This map was partially revamped during Season 6 (February 2021) and involved adding new scenery and reworking some traps. | WafflemanXx & Wsly | 2016 | |
Safety First! | A chaotic construction site filled with malfunctioning equipment and dangerous objects. This map was partially revamped in in the Season 4 update (October 2020) which replaced with disabled sawmill room with two new traps. | xXDJDucklingXx & Wsly | 2016 | |
Pirate Cove | Journey through a pirate establishment built on a tropical island. This map is a revamp of 'Seasonal Island' from the previous version of Deathrun, and was added for the Buried Treasure event sponsored by Pirates of the Caribbean: Dead Men Tell No Tales. | Wsly | 2017 | |
Electricity Outpost | This track takes players through a shocking laboratory and electricity testing facility built at the edge of a large city. Traps include moving platforms, subway trains and exposed wires. | AntEverything & Mightty | 2017 | |
Poisoned Sky Ruins | Revamp of 'Poisoned Sky Ruins' from the previous version of Deathrun. This track takes place on a floating island, making it the first map to not be located on solid ground. It was added in the 2017 winter run update. | Wsly & Zomebody | 2017 | |
Surface Escape | Revamp of 'Surface Escape' from the previous version of Deathrun. This map starts underground and has runners escape to the surface, while being chased by the Killer. Traps include a rolling boulder, a minecart, and explosives. | Zomebody | 2018 | |
Festive Fallen Factory | Unique map added for the Egg Hunt 2019: Scrambled in Time event. Runners start on a plateau next to a Shrine and have to run circles on the map to collect Energy Cores. Upon collecting one, it must be brought back to the beginning to be deposited into the Shrine. Depositing enough Energy Cores opens the teleporter and allows Runners to reach the Killer.
This map awarded the Catalog:GladdiEGGor upon completion. The map has since been removed from the game as it was only for an event. |
Wsly | 2019 | |
Jagged Junkyard | Set in a junkyard, many of the traps in this map make creative use of large objects and junk scattered throughout the environment. This map was the first one to be added as part of a Season update, and was released around Halloween. | Griffenpeep123 | 2019 (Season 1) | |
Galactic Terminal | This map is located in a space station, and has many traps involving futuristic technology, such as lasers and moving platforms. It was added for the Season 2 update in Winter 2019. | ElectroBlast199 | 2019 (Season 2) | |
Goo'y Gameshow | Inspired by popular gameshows like Splatalot and Wipeout, Goo'y Gameshow is a bright and colourful gameshow map with obstacles crafted from large foam parts. It kicked of Season 3 which was themed around the Egg Hunt 2020: Agents of E.G.G. event. | Griffenpeep123 | 2020 (Season 3) | |
Pinewood Hideaway | Making its way into the game for the Season 4 update, Pinewood Hideaway is set in a sawmill in an Autumn-themed valley, which is undergoing a lumber operation. Traps to be expected are wooden and lumber themed. | Sheenyo | 2020 (Season 4) | |
Poisonous Avenue | A special addition for Halloween. This map was initially added in 2016 as a Halloween exclusive map. It stayed like that for 4 years, but then it was revamped and returned to the game in 2020. It has been confirmed that the map will remain in the game from now on. | AntEverything & Wsly | 2020 | |
Roman Oasis | Added in Season 5 of the same name, along with prize tickets and prize wheel. This map takes place in a desert valley with plenty of Roman structures build all over the place. The traps also have a distinct Roman feeling to them, including a huge, spiked ball, Roman warriors and burning oil. | Fezachi | 2020
(Season 5) |
|
Mountain of Death | This map was introduced along with Season 6. when the whole lobby revamped. Mountain of Death set in an ocean of lava, where a huge, deadly facility with lots technologies are found. Almost all traps have a heat element to them. Players will also encounter tons of burning pipes, spinning platforms and even magma walls. | ronell20_RBLX | 2021
(Season 6) |
|
Fiesta Coastland | This map was added in the Season 7 update, along with the Metaverse Champions event. Fiesta Coastland takes place in a festive, crowded village located off the coast of Spain with an abundance of obstacles preventing the player from reaching the end, which include but are not limited to: tomato throwing villagers, rusty pipes, giant wooden waterwheels and slides, along with palm trees and coconut filled boxes.
|
ItsJaku | 2021
(Season 7) |
|
Cyberpunk central | This map was introduced in Season 8 alongside a full overhaul of some of Deathrun's fundamentals. Cyberpunk Central takes place in a derelict urban area with a distinct futuristic feeling. It is located in Southeast Europe, as shown at the start of the map intro. Traps in Cyberpunk Central either have a futuristic or dystopian feeling to them. This includes, but is not limited to: Hovercraft, loose wiring, security cameras and floating rotating platforms. | Bluirre | 2021 (Season 8) | |
Lost Dungeon | This map was introduced in Season 9. Lost Dungeon takes place in an underground dungeon in an unknown location fitted with medieval torture devices. Parts of the dungeon are flooded with lava. Traps follow a medieval theme, with flames, bombs and spikes. | ronell20_RBLX | 2021 (Season 9) | |
Senzai Dojo | This map was introduced in late November between Season 9 and 10. It was introduced alongside death effects. Senzai Dojo takes place in a traditional yet modern Japanese training dojo. Traps utilize general dangers as well as ancient Japanese weapons. | damnepiccaleb & Bombergranate | 2021 | |
Treacherous Taiga | This map was introduced in Season 10. Revamp of 'Treacherous Taiga' from the previous version of Deathrun. Treacherous Taiga takes place in a scenic, snowy landscape in a forest with very rough terrain. It starts out in a lush green area right on the cliff of a waterfall, move into a big cave, similar to the one in Surface Escape, and move out into a smooth, snowy area which features multiple town houses. Its traps utilize large wooden mechanisms, be it rotating or ones charging right at you, giant boulders, ice, wall-climbing, and falling dripsones. | Bombergranate & ronell20_RBLX | 2021 (Season 10) |
Seasons[]
Throughout the years, Deathrun has hosted various Roblox Events (gameplay) and given away many Accessories as a result. In addition to the official Roblox events, Deathrun started hosting their own events from 2019 onwards. These events are known as Seasons and come with unique content that can only be earned for a limited time.
In each event, players collect unique collectables that can be redeemed for prizes as long as the event is active. Since the Season 1 update, additional rewards can be collected by players who purchase the Season Gold Pass for the season.
Season 1 - Scrappy Beginnings[]
The first Season update was released as the 2019 Halloween update. Players collect 'Scrap' collectibles and redeem these for unique items in the shop. In addition to the new content launched this update
- Scrap (Collectibles)
- Jagged Junkyard (Map)
Item | Price | Requires Gold Pass |
---|---|---|
Cardboard Sword | 150 Scrap | No |
Movie Trail'er | 1200 Scrap | No |
Thunder Cloud Trail | 150 Scrap | Yes |
Bluefire Biograft | 1200 Scrap | Yes |
Thriller Emote | 3000 Scrap | Yes |
Season 2 - Galactic Holidays[]
Season 2 was started around Christmas time, 2019. Season 2 introduced 'Ghost Mode' which allows Runners to continue running through the map after they have been killed, rather than being forced into the lobby.
- Snowflakes (Collectibles)
- Galactic Terminal (Map)
Item | Price | Requires Gold Pass |
---|---|---|
Blizzard Wand | 250 Snowflakes | No |
Jam Charger | 1800 Snowflakes | No |
Candy Cane Trail | 6000 Snowflakes | No |
2019 Fireworks | 250 Snowflakes | Yes |
Icy Axe | 1800 Snowflakes | Yes |
Rainbow Saber | 6000 Snowflakes | Yes |
Season 3 - Goo'y Gameshow[]
This season was part of the Egg Hunt 2020: Agents of E.G.G. event, and allowed players to redeem the 'Eggsplosive Artifact of Energy' after collecting 15 Energy Cores. These collectibles are different from other collectibles in the game, as they try to roll and jump away from the player.
- Energy Cores (Collectibles)
- Goo'y Gameshow (Map)
- Eggsplosive Artifact of Energy (15 Cores)
Item | Price | Requires Gold Pass |
---|---|---|
Melting Guitar | 100 Cores | No |
Bright Spotlight | 420 Cores | No |
Smashing Guitar | 100 Cores | Yes |
Megagavel | 220 Cores | Yes |
Slime Trail | 420 Cores | Yes |
Faceplant Emote | 900 Cores | Yes |
Season 4 - Lumber Rumble[]
Lumber Rumble launched in the fall of 2020, and added a total of 2 new maps to the game as it overlapped with the Halloween update.
- Leaves (Collectibles)
- Pinewood Hideaway (Map)
- Poisonous Avenue (Map)
Item | Price | Requires Gold Pass |
---|---|---|
Sturdy Axe | 160 Leaves | No |
Kinetic Staff | 550 Leaves | No |
Golden Axe | 1000 Leaves | No |
Dance Trail | 160 Leaves | Yes |
Autumn Storm | 750 Leaves | Yes |
Backflip Emote | 1000 Leaves | Yes |
Season 5 - Roman Oasis[]
Season 5 started on 17/12/2020. It is the first season to have it's map released before the season began; as it was added to the game 3 days prior to the Season start. This update also removed the Daily Gift mechanic from the game, replacing it with Daily Missions. Upon completing a mission, players earn a prize ticket which can be used to spin for prizes on the wheel in the lobby. One additional ticket can be claimed for free each day.
- Gifts (Collectibles)
- Roman Oasis (Map)
Item | Price | Requires Gold Pass |
---|---|---|
Festive Biograft | 150 Gifts | No |
Snow Path | 1200 Gifts | No |
Raul Screech Trail | 3000 Gifts | No |
Ice Dragon Sword | 150 Gifts | Yes |
Sand Tornado Trail | 1200 Gifts | Yes |
Brrr Emote | 3000 Gifts | Yes |
Season 6 - New Beginnings[]
Season 6 started on 14/2/2021. It is the season which introduced the revamped lobby as well as the iconic Mountain of Death map from Deathrun 2, hence the name of the season.
- Crystals (Collectibles)
- Mountain of Death (Map)
Item | Price | Requires Gold Pass |
---|---|---|
Summer Sun | 150 Crystals | No |
Fumin | 1200 Crstals | No |
Rainbow Crystals | 3000 Crystals | No |
Sword of Healing | 150 Crystals | Yes |
Lava Feet | 1200 Crystals | Yes |
Rage | 3000 Crystals | Yes |
Season 7 - Fiesta del Tomate[]
Season 7 started on 14/2/2021. Similarly to Season 5, it begins before the rewards and map are released. This is to keep it in time with the rest of the games for the Metaverse Champions event.
- Tomatoes (Collectibles)
- Wren's Treasure Chest (Roblox Item)
- Fiesta Coastland (Map)
Item | Price | Requires Gold Pass |
---|---|---|
Sword Fish | 150 Tomatoes | No |
Tomato Trail | 1200 Tomatoes | No |
Beach Umbrealla | 3000 Tomatoes | No |
Confetti Ears | 150 Tomatoes | Yes |
Sun Slayer | 1200 Tomatoes | Yes |
Fiesta Music | 3000 Tomatoes | Yes |
Season 8 - Cyberpunk Central[]
Season 8 started on 21/9/2021. It introduced a full overhaul to Deathrun's fundamentals, such as adding R15, runners can use swords during the round for various purposes and improvements to the throwing system.
- CUBES (Collectibles)
- Cyberpunk Central (Map)
Item | Price | Requires Gold Pass |
---|---|---|
Midnight Blade | 150 CUBES | No |
Siphon Sword | 600 CUBES | No |
LED Trail | 1700 CUBES | No |
Atomic Trail | 150 CUBES | Yes |
CUBE Trail | 600 CUBES | Yes |
RGBlade | 1700 CUBES | Yes |
Robot Dance | 3000 CUBES | Yes |
Season 9 - Spooky Season[]
Season 9 started on 22/10/2021. Also known as the Agility Update, it demonstrated the first instances of Climbable Walls, with more features guaranteed to come. Season 9 is the fastest-released season, with just over a month after it's predecessor.
- Candy (Collectibles)
- Lost Dungeon (Map)
Item | Price | Requires Gold Pass |
---|---|---|
Dance in Disguise | 2100 Candy | No |
Purple Trap Beam | 3000 Candy | No |
Spooky Confetti | 230 Candy | Yes |
Gaunted Shock | 1200 Candy | Yes |
Zombie Dance | 3000 Candy | Yes |
Active Maps[]
Each map has its own unique traps, and various strategies can be used to win successfully. This section discusses all the traps and tips on how to survive them.
1. Training Course[]
This course is set in the high mountains, used as a training grounds with wooden obstacles and traps. Traps include strong winds, dynamite, spinners, fire, and more. Training Course was made by Zomebody.
- 1st Trap - Strong winds blow people off the stage. It can be avoided if the runner stays behind the rock in the middle of the trap.
- 2nd Trap - Dynamite and TNT explode and fling or kill players depending on how close they were to the explosion. This trap can also be survived by staying behind a rock in the middle of the trap.
- 3rd Trap - 3 floating rocks submerge and reappear shortly after.
- 4th Trap & 5th trap- A wooden rod spins and cause the player to fall off the edge.
- 6th Trap - A stone golem breaths fire on the runners. This can be avoided by walking slowly along the edge of the path, but this usually doesn't work.
- 7th Trap - 2 guards chase players when button is activated. They can be avoided by standing on the boxes or by going behind the building. (this is where you grab the vases.)
- 8th Trap - A wooden log falls down the stairs. The log can be blocked with a blue vase.
- 9th Trap - A guard kicks a small log at players. The log is very easy to avoid as it only follows 1 route.
- 10th Trap - The box swings around the 5 platforms, killing players. Be weary that the box can still reach the terrain just before the 1st platform.
- 11th Trap - A few platforms spin and move in and back out of the terrain repeatedly.
2. Ice Cavern[]
This map takes place in an icy cave. Most traps in this map make use of ice including spikes, falling rocks, slides, and more. Ice Cavern was made by Zomebody.
- 1st Trap- The 2 ice platforms at the front and the back will have half of each collapse, while the other 2 in the middle, either one of them will break and one will not.
- 2nd Trap - A few ice spikes emerge and retract from the ground.
- 3rd Trap - A stone golem blows out some frost breath from its mouth, which can be avoided if the runner stands behind 1 of the 2 ice walls.
- 4th Trap - Rocks will fall from the top of a short tunnel.
- 5th Trap - 6 ice platforms float on the water. 4 of them will rotate and make the player lose balance. There are 2 grey ice platforms, and they're actually safe spots.
- 6th Trap - A giant stone frog blasts icy breath at the different platforms. The frost can be avoided if you stand behind a platform in the middle.
- 7th Trap - Like the second trap, ice spikes emerge. But more spikes emerge this time.
- 8th Trap - Part of the slide at the top disappears and part of the slide at the bottom disappears to reveal a lava pool.
- 9th Trap - A big purple wall appears from the ground and moves towards the player. However, the wall can be destroyed if players throw 3 snowballs at the wall. You can also use a snowball to skip this trap and move to the last trap.
- 10th Trap - 4 platforms disappears one by one from the one closest to the finish to the furthest from the finish. This trap can be avoided by standing on a small platform to the right of the second large platform.
3. Ancient Jungle[]
This map takes the player through a jungle. Traps include floods, collapsing platforms, a collapsing bridge, nets, falling tree, and bombs. Before 2018 Ancient Jungle was called Corrupted Jungle. The revamp introduced more decoration and completely changed the last section of the map, adding waterfalls and an indoor temple section. Ancient Jungle is made by Zomebody and Wsly.
- 1st Trap - Grass foliage falls, revealing a small wooden walkway and a mud pit.
- 2nd Trap - Geysers start appearing for a few seconds and shoot out boiling smoke and water from the ground.
- 3rd Trap - The big pool is filled up with water after the button is been pressed. Wooden blocks appear after a few seconds for runners to pass through the 'flood'.
- 4th Trap - After the checkpoint, a net is ready to trap runners.
- 5th Trap - 4 platforms disappear except either one of the two in the middle.
- 6th Trap - 5 big rocks that stick to the wall await. The first, third and fifth rock will collapses while the second and the fourth rock stays. But, those two are also dangerous, because another 2 big rock fall on them. The rocks reappear after a while.
- 7th Trap - The bridge collapses, apart from the dark brown planks. There is a 50% chance for each side of the bridge to have a thin wooden pole stay for runners to cross.
- 8th Trap - Lots of dynamites and crates explode.
- 9th Trap - 2 Wooden walls rise up and trap runners. Bombs will start spawning, these bombs can be thrown away before they explode.
4. Isla Louca[]
This map is a laboratory on a secluded tropical island. Purple acid is the main danger in this map. Traps include sharks, purple smoke, acid fills, spikes, falling platforms, winds, and turrets. Isla Louca is made by Sofloann.
- 1st Trap - Sharks jump out from the water across the long wooden bridge.
- 2nd Trap - Turrets eject out poisonous purple smoke for a couple of seconds. A rock in the middle blocks the smoke.
- 3rd Trap - Pipes pour purple acid to fill up the big pool. Runners can jump onto 1
- rock in the middle of the pool to avoid the trap. The purple acid sinks after a the pipes stop pouring acid.
- 4th Trap - 2 cannons appear from the ground and shoot everyone that is in their range.
- 5th Trap - A purple wall appears and moves towards the runners and shortly moves beck to its original position.
- 6th Trap - 3 or 4 of 5 platforms turn from horizontal to vertical.
- 7th Trap - A wall turns down quickly and crushes players beneath it.
- 8th Trap - 2 big fans blow players off the map.
- 9th Trap - A lot of spikes appear from rows of holes in the ground and almost instantly disappear
- 10th Trap - Most planks of the bridge collapse, with few staying. Planks re-appear very shortly after.
- 11th Trap - Like the 3rd trap, purple acids fill up the pool then sinks again.
5. Castle Defense[]
This map is a castle invasion, with water that kills the player. Traps include bows, bombs, rolling barrels, a crocodile, a dragon and more. Castle Defense is made by Sofloann and Zomebody.
- 1st Trap - 3 archers shoot arrows at the same time 4 times.
- 2nd Trap - The cannons shoot bombs towards the 3 platforms, destroying them. They reappear again after a few seconds.
- 3rd Trap - 4 bombs surrounding the checkpoint suddenly turn red and shortly after that, explode.(you can throw the bombs down to the water before it explodes)
- 4th Trap - 4 poles preventing 2 logs from falling down a waterfall suddenly vanish, making the logs float off the waterfall. The poles appear again after a few seconds and then 2 more logs float out of the cave.
- 5th Trap - A catapult shoots a cannonball towards the big bridge and destroys it. The bridge won't reappear again therefore runners have to jump on the big rocks underneath it. (best thing to do is jump onto the stones under the bridge even before the killer activates the trap)
- 6th Trap - A pair of barrels roll down a slope. The barrels can be avoided by standing in a hole in the wall.
- 7th Trap - After the second checkpoint and the gate opens, some oil falls from 2 cauldrons on top of the wall.
- 8th Trap - A big crocodile bites and destroys the bridge. The bridge reappears again after that.
- 9th Trap - 2 big hammers swing two times.
- 10th Trap - A torch falls and burns the oil on the floor for a couple of seconds.(the third & final checkpoint is before this trap)
- 11th Trap - A dragon blows fire onto another bridge.
6. Jurassic Volcano[]
This course takes place on a volcano, with the runners high above a valley of lava. Jurassic Volcano has been update twice, the first update brought more decorations and the second removed the unreliable hand traps and introduced new traps, and added a few more decoration as well. Traps include collapsing rocks, an unstable bridge, skeleton fish, turrets and a dragon. Jurassic Volcano was made by WafflemanXx and Wsly.
- 1st Trap - Either a plank bridge or rock pedestal breaks and falls into the lava.
- 2nd Trap - Same as the first trap but in a different location.
- 3rd Trap - The floating big rocks fall into the lava, but not the small ones. There's a 50% chance whether the big rocks on the left or right falls, which means not all of them actually fall.
- 4th Trap - Two pipes drop lava past the climbing wall
- 5th Trap - 3 rocks floating on the lava moves flow and drop down the lava fall.
- 6th Trap - Many skeleton fish are thrown onto the track from a pool of lava on the right side.
- 7th Trap - Some planks of the bridge disappear and appear again shortly after that.
- 8th Trap - The pool of lava under the big wire gauze erupts for a few seconds.
- 9th Trap - 2 tall towers with eyeballs on the top shoot explosives at runners when they're within their range.
- 10th Trap - Same as the Second trap, the big rocks falls and the small ones stay. But now all of the big rocks fall, unlike the second trap where only half of them fall.
- 11th Trap - A big stone fire dragon blows a lot of fire for a few seconds.
7. Safety First![]
This map takes place on a construction site. Traps include wrecking balls, bulldozers, cars, buzzsaws, explosives, electrical wires and falling platforms. The sawmill trap was removed and replaced in October, 2020 and replaced with 2 new traps. Safety First is made by xXDJDucklingXx and Wsly.
- 1st Trap - Multiple stone bricks tumble down onto the ground
- 2nd Trap - A wooden plank snaps apart causing payers to fall in cement. A cement truck promptly begins filling the hole with the cement an them the cement solidifies.
- 3rd Trap - A massive wrecking ball sweeps along the ground. This also destroys a wall that can alternatively be destroyed slowly by standing in a yellow zone.
- 4th Trap - A bulldozer drives in a straight line, eventually crashing into a wall.
- 5th Trap - Spinning sawblades emerge from the ground in 6 places, quickly going down again.
- 6th Trap - An array of spikes shoot out from a black tiled rectangle.
- 7th Trap - 2 planks connecting platforms break apart. They appear again shortly after.
- 8th Trap - Lots of dynamite and TNT detonate.
- 9th Trap - Oil spilled from a crashed truck burns.
- 10th trap - A net holding several crates break, causing the crates to fall and crush runners
- 11th Trap - A wire hanging from the ceiling has a sudden surge of electricity, killing all players near it.
- 12th Trap - 3 air vents start sucking in air, if a player gets sucked in, they will fall and die.
- 13th Trap - 2 trucks drive forward, eventually crashing into a wall.
8. Pirate Cove[]
This map take place on an island populated by pirates and was added for the 2017 Buried Treasure Event. Traps include waves, worms, cannonballs and bombs. The hand is replaced by a bunch of zombie pirates. This is one of the shortest maps of all the maps in Deathrun. Pirate Cove is made by Wsly.
- 1st Trap - A cannon shoots at a plank, destroying it. The plank reappears soon after.
- 2nd Trap - Same as the 1st, apart from applying to a different plank.
- 3rd Trap - For every player, a huge snake/worm appears from the ground and goes back into another spot.
- 4th Trap - Summons a wave to kill players.
- 5th Trap - Same as the 4th, apart from applying to a different area.
- 6th Trap - The mud rises and covers the stone platforms.
- 7th Trap - The same as the 6th trap except the layout of the rocks is different.
- 8th Trap - For each tree, a snake comes down in an attempt to pull up players.
- 9th Trap - 1 of the 2 stone platforms sink, coming back shortly after.
- 10th Trap - 2 big hammers swing two times.
- 11th Trap - 2 Wooden walls rise up and trap runners. Bombs will start spawning, these bombs can be thrown away before they explode.
9. Electricity Outpost[]
This map is based around electricity, taking place in technological buildings, having energy-based objects etc. Traps include exploding energy barrels, electric tesla, electrical wires, a treadmill, a massive robot, and trains. Electricity Outpost is made by AntEverything and Mightty.
- 1st Trap - A clear barrel releases a bunch of blue matter and smoke.
- 2nd Trap - A massive tesla tower shoots out lightning bolts to all nearby players.
- 3rd Trap - A set of loose wires on the floor will zap players 4 times.
- 4th Trap - 2 rectangular platforms quickly thrust upwards, coming down shortly after.
- 5th Trap - A treadmill starts, rapidly moving players into their death unless they stand in the middle (runners cannot jump when on the treadmill).
- 6th Trap - A wall turns down quickly and crushes players beneath it.
- 7th Trap - Same as the 6th except for crushing a different spot.
- 8th Trap - A giant robot fires out waves of pulsing energy 5 times towards 4 different platforms.
- 9th Trap - A giant magnet pulls energy barrels towards it.
- 10th Trap - A fluorescent lighting bar falls and rolls down the stairs.
- 11th Trap - A monorail train quickly zooms along the line
- 12th Trap - Same as the eleventh, apart from being in a slightly different position.
10. Poisoned Sky Ruins[]
This take place in a sky and includes a variety of traps. The traps include moving platforms, breakable wood, slope collapse, turrets and spikes. Poisoned Sky Ruins is made by Wsly and Zomebody.
- 1st Trap - 3 Stone pillars crumble down onto the runners.
- 2nd Trap - 4 platforms go into the wall one by one, from furthest from the start to closest. The platforms come back shortly after.
- 3rd Trap - There are 2 scenarios that can happen here, 1st is that the wooden plank collapses, and the 2nd being that the stone pillar to the left of the plank breaks.
- 4th Trap - Same as the third, apart from being in a different location
- 5th Trap - 2 crossbows start firing poisonous rods at the drawbridge and the terrain.
- 6th Trap - A wooden wall explodes, and 4 barrels roll out of the area covered by the wood.
- 7th Trap - 2 of the 3 stone platforms sink, shortly emerging afterwards.
- 8th Trap - A lighter area of the floor will tilt 90 degrees, leading players and objects to fall on both sides.
- 9th Trap - 3 little holes in the walls spew out purple poisonous smoke.
- 10th Trap - The direction of the spikes switches and the spikes will emerge very fast.
11. Surface Escape[]
Surface Escape is a revamp of Surface Escape from Deathrun 2. The map is made by Zomebody, a revamp of the original map from Deathrun 2 made by NWSpacek.
- 1st Trap - 3 parts on a bridge will separate and rotate at a 90 degree angle, causing players to fall into the water.
- 2nd Trap - A platform will collapse and a boulder rolls down a slope. The boulder is pretty buggy and has a chance of falling off the slope completely.
- 3rd Trap - 3 holes in a wall will shoot fire onto a platform.
- 4th Trap - A coal cart on fire will travel on a rickety bridge with rails on it and halt on a wall.
- 5th Trap - 10 rotating rocks will sink into lava quickly and re-appear shortly after.
- 6th Trap - The water rises and stops before it submerges 3 rocks which are significantly taller than the rest.
- 7th Trap - Two rotating platforms will spin very fast.
- 8th Trap - A boulder hanging on a rope will swing over a platform.
- 9th Trap - Strong winds blow people off the stage. It can be avoided if the runner stays behind one of 2 Rocks.
- 10th Trap - A bomb will fall from on top of a platform and explode between the 3rd and 4th platform but only the 3rd platform will disappear and it won't respawn. To pass you have to jump onto platforms in a hole in the wall.
12. Jagged Junkyard[]
Jagged Junkyard was added and kicked off Season 1 'Scrappy Beginnings', the first seasonal update. It is the first map in Deathrun to have 13 traps, as well as having the first re-usable choice trap. Jagged Junkyard was made by Griffenpeep123
- 1st Trap - Three rusty metal platforms are floating, 2 of them sink into the water and rise again.
- 2nd Trap - A metal platform shifts and reveals a pile of hot coals.
- 3rd Trap - Planks on a bridge disappear and only 4 planks are left.
- 4th Trap - A spinner spins and trips players into water on the left or right.
- 5th Trap - Two of three conveyor belts activate and throw players off to the right side
- 6th Trap - A hydraulic press comes down and crushes players.
- 7th Trap - A giant electromagnet falls and snaps a plank bridge
- 8th Trap - A piston comes from the right and pushes players off.
- 9th Trap - Fire comes from a pipe and burns runners.
- 10th Trap - The killer has two options of pipes to burn, only one will become extremely hot while the other stays cool
- 11th Trap - A bucket full of molten metal is poured onto a slightly lowered piece of ground.
- 12th Trap - Two rotating platforms wildly spin
- 13th Trap - Oil is set on fire. You can avoid the fire by standing on a platform to the right of the trap.
13. Galactic Terminal[]
Galactic Terminal is an outpost flying through space and is a very detailed map. Most of the traps in this map feature moving platforms, lasers, and other futuristic bits. Galactic Terminal was made by ElectroBlast199.
- 1st trap - One of 2 laser gates will be activated above the moving platforms.
- 2nd trap - An electromagnet deactivates, dropping metal crates onto a bridge.
- 3rd trap - A loudspeaker looking machine shoots fireballs along a bridge from one of 3 places 6 times.
- 4th trap - A platform retracts into lower ground causing runners to fall.
- 5th trap - Rotating laser walls spin counter-clockwise quickly.
- 6th trap - One of two platforms sink.
- 7th trap - Same as the 6th trap except for being in a different location.
- 8th trap - 3 large orange lights will fall from the ceiling and explode when they hit the ground. You can survive the lights and explosions by either hugging the window areas between the explosions or jumping onto the plants.
- 9th trap - 2 laser gates activate trapping players in a small space. Then a wall of lasers sweep over the trapped area. The laser wall can be avoided by jumping onto the stone on the left.
- 10th trap - A turret fires at 5 platforms 5 times.
14. Goo'y Gameshow[]
Goo'y Gameshow is a gameshow map inspired by Wipeout and Splatalot, and has a variety of slime related traps. Goo'y Gameshow also uses an exclusive voice actor. The map was built by GriffenPeep123
- 1st trap - 3 huge axes swing down and knock players into the water.
- 2nd trap - 2 large water guns filled with slime fill up a small corner-shaped pool but don't submerge a platform at the corner
- 3rd trap - Spikes rise from 5 marked platforms.
- 4th trap - A faucet drops slime onto a 'tongue'. The slime will slide down the tongue but fall off at the corner.
- 5th trap - 2 conveyors pointing at a platform will speed up to throw players into the gaps between the said platform and conveyors.
- 6th trap - A bridge breaks. Couldn't be any more simple.
- 7th trap - A large rotating spinner knocks players off the pedestals but not off the terrain.
- 8th trap - A huge bucket filled with slime tips it's contents onto a wide red carpet.
- 9th trap - A wrecking ball destroys part of the wall over the checkpoint and then promptly disconnects itself. Be careful, the wrecking ball can still kill even when disconnected.
- 10th trap - A spinner spins over a slope and causes players to slide.
- 11th trap - A singular crossbow fires slime cylinders at players, causing them to tumble down the stairs.
15. Pinewood Hideaway[]
Pinewood Hideaway is a map added to Deathrun for Season 4. It is an autumn themed map which takes place in a sawmill/factory in a pine forest. Most of the traps include axes, wood and logs. Pinewood Hideaway is made by Sheenyo.
- 1st trap - 2 logs will sink, and then rise.
- 2nd trap - 3 logs will roll down a small slope.
- 3rd trap - 3 platforms will rotate to cause players to fall into the water.
- 4th trap - 3 lumberjacks throw axes at the targets. These axes will kill runners.
- 5th trap - A huge axe spins around over a plank bridge.
- 6th trap - A huge log falls off the sawmill and rolls over a plank bridge.
- 7th trap - 2 sets of plank bridges break.
- 8th trap - A conveyor malfunctions, throwing players into the saws.
- 9th trap - 4 Large axes swing down onto a wooden platform.
- 10th trap - A rotating wheel carrying 2 logs will spin wildly.
- 11th trap - Several logs are dispensed onto a conveyor from another area.
- 12th trap - A log is shredded in a chipper, sending sawdust at the runners.
- 13th trap - A log swings over a portion of a bridge.
16. Poisonous Avenue[]
This map takes place in a gloomy area, with caves and spooky horrors. Traps here include exploding gases, acid pools and large creatures. However, Poisonous Avenue was removed from Deathrun due to it being too 'scary' and would have to leave Deathrun to avoid being marked as a Horror game. However it was revamped and added back to the game during Season 4, and it is there to stay. Poisonous Avenue is made by AntEverything.
- 1st Trap - 8 rotating rocks will sink into the poisonous pool swiftly and re-appear shortly after.
- 2nd Trap - A serpent spews out poisonous smoke from one side of the bridge to the other.
- 3rd Trap - 2 hooded figures spill 2 cauldron full of acid, leaving acid puddles on the floor for a few seconds.
- 4th Trap - A plank bridge breaks
- 5th Trap - A balcony breaks, sending debris onto the platform below
- 6th Trap - A bunch of snakes grab runners from the trees.
- 7th Trap - Many bats fly out of a cave over a small wooden bridge (The bats do not affect runners once they are past the bridge)
- 8th Trap -3 huge spikes will rise over the 3 rocks
- 9th Trap - A shipwreck explodes and them 5 rocks will rise
- 10th Trap - Giant dolphins will jump over darker 6 rocks
- 11th Trap - A crossbow will fire at you. Unlike Goo'y Gameshow, it kills you so it isn't useless
17. Roman Oasis[]
Roman Oasis takes place in a sandy region with many structures coming from Roman origin. After traveling through a more open area, runners pass through a tunnel which connects to the Colosseum, the iconic structure of this map. It is the first map which features a lever which has to be pulled by runners in order to progress. Traps include bombs, trapdoors, fire and oil. Roman Oasis is built by Fezachi.
- 1st Trap - 2 archers will fire explosive arrows across a rickety wooden bridge. Arrows either shoot from left-to-right, or right-to-left.
- 2nd Trap - A sand tornado spawns on the sand and quickly moves towards the runners.
- 3rd Trap - A giant spiked ball falls and breaks a plank bridge.
- 4th Trap - The wooden trap door on the floor opens, dropping players into a metal grinder.
- 5th Trap - 2 Roman warriors suddenly move to kill runners - and each other.
- 6th Trap - 2 pillars topple and roll down the stairs whilst destroying a plank bridge. It doesn't re-appear, so runners must jump to the stairs.
- 7th Trap - A container containing hot oil pours its contents onto the runners.
- 8th Trap - 2 Spiked hammers go down onto the runners.
- 9th Trap - A net holding many bombs loosens and the bombs fall before exploding.
- 10th Trap - A pile of coals suddenly starts a huge fire, incinerating runners.
- 11th Trap - Two spiked panels jump out of the terrain and over the pathway.
- 12th Trap - A cart is launched by explosives into the runners.
- 13th Trap - Identical to the 12th Trap.
18. Mountain of Death[]
Mountain of Death takes place on a remote facility on a mountain in the middle of a lava ocean. It is a remake of Deathrun 2's Mountain of Death. Mountain of Death is made by ronell20_RBLX and Circinzo.
- 1st Trap - Two metal platforms tilt downward, but the middle pedestal stays up
- 2nd Trap - A giant cannon tilts downward and fires a missile at a large platform, covering it with lava and fire.
- 3rd Trap - Four pipes will suddenly eject fire in a randomized sequence.
- 4th Trap - An array of spikes rise from the ground.
- 5th Trap - Three holes in the wall will spit flames over the walkway.
- 6th Trap - A large spinner will suddenly rotate very quickly but will slow down again.
- 7th Trap - A lava frame will activate and begin moving over the bridge, before deactivating and going back to its original position.
- 8th Trap - Same as the 6th Trap but in a different location.
- 9th Trap - Two sets of carbon tiles suddenly catch fire, but there is a space between them.
- 10th Trap - A laser panel spinner rotates very quickly.
- 11th Trap - Two pipes eject lava over the wire platform.
19. Cyberpunk Central[]
Cyberpunk Central takes place in a futuristic yet rundown urban area. Most traps in this map come from a distinct futuristic or dystopian theme. Cyberpunk Central was built by Bluirre. This is currently the map with the most traps.
- 1st Trap - Two security cameras sweep an area of a road. Runners caught in the beams are killed.
- 2nd Trap - A pair of cars speed into a garage, killing anyone in their way.
- 3rd Trap - A car hanging over a ledge falls, destroying a portion of the road beneath.
- 4th Trap - Stalactites fall from higher terrain.
- 5th Trap - A platform covered with oil burns. Runners can survive the oil by standing on the barrel.
- 6th Trap - A rotating platform spins wildly, causing players to fall below.
- 7th Trap - A circular saw moves back and forth on a narrow platform
- 8th Trap - A plank bridge breaks over a pool of cement. The cement quickly rises killing runners. (The cement is only safe to stand on once the texture changes.)
- 9th Trap - A pipe fires pulses of energy across a cracked part of the path.
- 10th Trap - A set of wires receive an electric charge, electrocuting runners who are below it.
- 11th Trap - Same as the 10th trap but in a different location.
- 12th Trap - A platform rotates from the edge of the path, flinging players into a wall. Under the platform is a pool of electrified water.
- 13th Trap - Four pipes fall off the wall and roll down some sloped terrain, knocking runners over
- 14th Trap - A pair of fans speed up, blowing runners off the road and into the water.
20. Lost Dungeon[]
Lost Dungeon takes place in a hidden, underground dungeon. Most traps are medieval-themed
- 1st Trap - 5 Sawblades move back and forth over a set of lines.
- 2nd Trap - A trapdoor quickly opens. After a few seconds it closes again
- 3rd Trap - A spiked bar falls from above and rolls down the stairs
- 4th Trap - A platform holding four bombs in a cell breaks. The bombs soon explode.
- 5th Trap - 3 Totems blow fire over the path.
- 6th Trap - 3 Large hammers swing over the path, killing runners.
- 7th Trap - 2 Huge maces lower down onto the path.
- 8th Trap - The lighter part of the stairs suddenly opens up
- 9th Trap - A plank bridge breaks. Be careful, there is also a spiked bar which rotates back and forth!
- 10th Trap - Same as the 9th Trap, albeit in a different location.
- 11th Trap - A catapult throws a cannonball at the bridge, causing it to collapse. Runners then need to jump onto the rocks below.
- 12th Trap - A bladed spinner suddenly rotates. despite the spinner modeled to look like a knife, it only ragdolls runners.
- 13th Trap - Several tall pillars will have spikes rise either clockwise or anti-clockwise very quickly.
21. Senzai Dojo[]
Senzai Dojo takes place in a large, modern training Dojo. Many traps follow Japanese traditional weapons. Senzai Dojo is made by damnepiccaleb and Bombergranate
- 1st Trap - 2 rounded platforms rotate wildly to knock runners into the water.
- 2nd Trap - A pair of large Sais fall from the ceiling, destroying parts of the platform. Large rocks rise out of the water afterward
- 3rd Trap - (Not functional) A large spiked pole moves back and forth over a small platform
- 4th Trap - 3 flaming arrows are fired over the platform. Players will be killed if they are on it, regardless of not getting hit by them
- 5th Trap - A huge Shuriken attached to a pole rotates and swings back and forth.
- 6th Trap - The pair of large spiked poles begin rotating quickly. Additionally, the platforms will lower and raise randomly.
- 7th Trap - Same as the 6th trap, albeit in a different location.
- 8th Trap - Several crates and barrels fall onto a bridge.
- 9th Trap - A large log rolls down a slope and into the runner's path.
- 10th Trap - A ninja throws 3 large Shurikens at the climbing wall, which explode when they make contact.
- 11th Trap - A set of cylindrical pedestals suddenly jut upwards randomly, knocking runners over.
22. Treacherous Taiga[]
Treacherous Taiga takes place in a snowy taiga biome with a village built into it. This map was originally made for Deathrun 2, but remade for the current Deathrun by ronell20_RBLX, Bombergranate and Circinzo.
- 1st Trap - 5 large moles dig out of the cround and cross over a muddy patch, before burrowing underground again.
- 2nd Trap - Strong winds push runners into the water. Runners can avoid the wind by hiding behind a rock wall.
- 3rd Trap - A suspended log carrier travels down a slope and crashes into runners.
- 4th Trap - A dragon blows fire over a bridge and ignites dynamite placed on it, destroying the bridge. Three rocks will rise at the right of the pit.
- 5th Trap - A platform holding several large boulders tilts, allowing the boulders to fall and roll down the slope. There is a safe spot in the form of a small cave.
- 6th Trap - Three icebergs sink into the water and rise again.
- 7th Trap - Many stalactites fall from the cave roof.
- 8th Trap - Steam will be exhausted from large vents.
- 9th Trap - A pair of rotating log carriers will quickly rotate in reverse, knocking runners into the water.
- 10th Trap - A coal cart travels down the track and crashes into a row of crates.
- 11th Trap - A dragon in a builsing will whip its tail, killing runners in the way.
Removed Maps[]
1. Festive Fallen Factory[]
Festive Fallen Factory was a map temporarily added to Deathrun for the Egg Hunt 2019: Scrambled in Time event. It functions differently from all the other maps and has different trap mechanics, so the traps will be explained differently here. Festive Fallen Factory also has the most hazards in a single map. The goal of the runners is to collect Energy Cores and put them in a collection area at the start (the 'Shrine'). When there is a sufficient amount of Energy Cores collected the teleporter will activate for the Runners to kill the Killer. The layout of Festive Fallen Factory is a circle and the traps will be listed clockwise, starting from the spawn zone. The button mechanics also operate differently in which when one trap is activated all the others become yellow and act as if they were activated except the trap won't happen, e.g. mud rising, boulders rolling. Festive Fallen Factory is made by Wsly.
- There are 2 giant hammers which take turns to squish runners. If the killer activates the trap the hammer which is up will immediately come down.
- There is a conveyor belt and 5 pipes. The pipes will spew colored smoke one after the other. When the trap is presses all the pipes will spew out their associated smoke color.
- There is a conveyor belt and 4 hydraulics. The bottom of a hydraulic will become yellow meaning it's about to come down. This happens in a random order. When the button is pressed all the hydraulics will come down, but they will become yellow before coming down too.
- There is a very large cauldron full of mud which leaks from one of 3 places randomly with a long delay between each leak. When the trap is activated, the cauldron will leak mud from all 3 possible places.
- There is a very long slide and 2 pipes at the top. The pipes will take turns ejecting boulders on their side of the slide. When the button is pressed both pipes will eject boulders at the same time.
- There are 2 routes to go to but both are affected by a single button. The route on the left side features some stones protruding from the mud. The route on the right side has 3 long stones and 2 tall stones protruding from the mud. When the button is pressed the mud rises, submerging all of the stones except for the ones which have grass on them.
2. Fiesta Coastland[]
Fiesta Coastland takes place in a crowded village in the middle of a festival with a lot of tomatoes. Since the theme of Fiesta Coastland is festive and tomatoes, most of the traps in this map are tomato based. Fiesta Coastland is made by Circinzo and ItsJaku. This map was introduced in Season 7, and later removed in Season 10 for an unknown reason.
- 1st trap - Cover of each boxes will break, sending coconuts out and kill runners.
- 2nd trap - 10 barrels on a stack will roll down, knocking runners off.
- 3rd trap - A hanging platform will sink into the water, drowning runners.
- 4th trap - 2 tomato cannons will fire a huge amount of tomato to 2 brown platforms, sliding runners off.
- 5th trap - 3 citizens will throw some tomatoes to a slippery board, let runners slip and fall off.
- 6th trap - A supporting pipe will fall onto a slope and roll into runners.
- 7th trap - A water wheel will suddenly spin in a different direction swiftly, let runners fall off.
- 8th trap - A wrecking ball will swing and destroy a part of a bridge. A plank will replace the destroyed bridge after several seconds.
- 9th trap - Same as the previous trap, but in a different position.
- 10th trap - A cylinder platform will spin very fast, dragging runners into the water.
- 11th trap - 2 pipes on the bottom of the slide will burst out some sand, killing runners.
- 12th trap - A wrecking ball will detach, killing runners below it and making a lot of smoke.
Currency[]
Deathrun offers three types of currency: Coins, Gems, and Prize Tickets.
Coins[]
Coins are the most common currency type, and can be easily collected when playing. In addition to earning them from playing, players are able to find them scattered throughout each map and can collect them for bonus earnings.
In addition to being earned through playing, Coins can also be earned from fishing in the lobby. Various achievements award the player with Coins upon redeeming as well.
Gems[]
Gems are an uncommon currency that is used to buy more premium items. They can be bought directly with Robux or, you can collect them through the Prize Wheel. Various maps have one or more Gems hidden in locations that are difficult to reach.
A single Gem spawns each time the lobby fountain fires as well. Small numbers of Gems can be caught as a reward when fishing in the lobby too.
Prize Tickets[]
Added in the Season 5 update, Prize Tickets are a new type of currency that players can earn by completing Daily Missions. Upon completion of a mission, one ticket is awarded. In addition to the prize tickets that can be earned through completing missions, one ticket can be claimed for free by playing the game each game.
Prize tickets can be spend on the Prize Wheel in the Lobby, which can be spun for 1 ticket and awards the player with a randomly selected prize. The developers have stated that more activities paid with Prize Tickets will be added in the future.
Interview[]
The following interview was between Thundermaker300 and Zomebody on Error: Page "User blog:RBLXDeveloperInterviews/Zomebody: Deathrun" does not exist., as part of the Developer Connections Project.
- What was it like developing Deathrun?
- We had a good idea of what we wanted to do when we started working on Roblox Deathrun. The predecessor - Deathrun 2 - was getting difficult maintain and did not have a foundation that made it easy to keep up with the new features Roblox was adding. Overall I feel like I learned a lot because at the time I started to understand programming on a more conceptual level and game development became less about what can I make and more about what do I want to make?
- What challenges did you have to overcome while developing? What was the most challenging?
- For me personally it is becoming difficult to come up with new, refreshing maps. We want all gameplay to feel different and unique, but with the number of maps and traps currently in the game, it becomes difficult to come up with new surprises. We did have maps from Deathrun 2 we could borrow some ideas from, but you also want to come up with something new when working on a successor; Otherwise it wouldn’t really feel new.
- What did you enjoy most while developing Deathrun?
- Testing new content has always been one of my personal highlights. It is always fun seeing people explore a new map for the first time; They never quite know what to expect.
- What was it like to develop a game that was featured in an official Roblox event?
- It always feels nice to see your own game anywhere in Roblox’s marketing material. It gives you this feeling that the company that hosts your creation acknowledges that it is an example to strife for. Although sometimes it can be a little frustrating to see newcomers completely miss some obvious signals.
- Is there anything else you'd like to share?
- Nothing that comes to mind at the moment.