Origin (3D)

The origin is the notional (0,0,0) point in the center of the workspace. A vector at the origin can be created with The origin is also the CFrame at (0,0,0), usually with a front facing vector of (0,0,1) and a top facing vector of (0,1,0). will yield this location.

GUI Origin (UDim2)

GUIs have the origin of,0,0,0), where the size and positions have scales and offsets of 0 on both axes. This origin is located in the top left corner of the parent element.

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