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Parts of a GUI

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TextButtonProperties

Properties and Explorer bar of a TextButton

Here all the parts of a GUI text button. (Most other GUI objects have the same properties)

AbsolutePosition

The Position of the top right corner of the text button to the top right corner of your screen.

AbsoluteSize

The size of your GUI.

Active

Tells wether the GUI is active or not.

AutoButtonColor

If checked changes the button color when you mouse over it or click it.

BackgroundColor3

Determines the background color of the GUI

BackgroundTransparency

Determines how much you can see through the GUI

BorderColor3

Determines thc color of the border around the GUI

BorderSize

Determines how thick the border is. It can currently not go any thicker than 1.

FontSize

Determines how big the text in the GUI is. It can currently go from size8 to size48

Name

The name of the GUI.

Parent

The Parent of the GUI.

Position

Where the GUI is according to it's parent. Here is an example of a GUI's position: {0.5,100}, {0,50} The first section stands for how far down it is and the second stands for how far right it is. The digit in the left side of each bracket stands for the GUI's position in comparison of its parent object. The right side of each bracket stands for its position in pixels from the top/left side of the GUIs parent.

Selected

Tells wether the GUI is selected or not.

Size

Uses the same code as used for the Position property above but uses it to determine the GUIs size.

SizeConstraint

Please edit this.

Text

The text displayed in the GUI

TextColor3

The color of the text in the GUI

TextTransparency

How see through the text is.

TextWrap

This is basically when Text goes down, like using an enter key. Such as making sentences

TextXAlignment

Tells which part of the GUI the text goes in by left to right.

TextYAlignment

Tells which part of the GUI the text goes in by top to bottom.

Visible

Tells weither if you can click or see the GUI.

ZIndex

Alters the order in which GUI items are shown.

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