Tickets (shortened to "Tix" or "Tx") were a currency that was introduced in August 2007 and was one of the two currencies of ROBLOX. Compared to the primary currency, ROBUX, Tickets had very little value. Tickets were earned by players through various methods including visiting the site daily and having other users visit their Place. Tickets could be spent on Catalog items and on advertisements. They were removed in April 2016, after faithfully serving players for almost 9 years.
Ways to have Obtained Tickets
- Login bonus; Users earned 10 tickets as a daily login bonus
- Ambassador program; Users earned 2 tickets for each external link leading to ROBLOX they created was clicked
- Place visits; Users earned 1 ticket for each person. If the place was Builder's Club only, each visit would give 10 tickets to the owner.
- Currency exchange; You can exchange Robux for tickets. The value varied based on the state of the market.
- Selling clothing;Users could earn tickets by making clothing such as T-Shirts, Shirts, and Pants. Non-paying users earned 10% of the price tag and 90% of they were in the Builders Club.
RoblEX (Trade Currency)
- Main article: RoblEX
RoblEX, commonly known as the Currency Exchange, was a feature which allowed users to trade in their Tickets for ROBUX and vice versa. This in turn created the ROBLOX economy as the price of Tickets and ROBUX changed through supply and demand. Users could earn a substantial amount of profit by buying a large amount of ROBUX for a lower price, then exchanging them later for a larger sum of Tickets.
Along with Tickets, RoblEX was removed on April 14, 2016.
On March 15, 2016, ROBLOX announced through a blog post that tickets would be discontinued the following month, claiming that the currency was causing "confusion and delay" for many first-time users, though it has been speculated that ROBLOX actually removed tickets because they wanted to increase their revenue from ROBUX purchases.The ROBLOX staff also intended to release more free items on the catalog so customizing avatars without ROBUX would be creative and rich, and they believe ROBLOX would be simplified from the UI to the catalog to user accounting. This was also done to remove the incentive for users to login daily for a ticket bonus and create alt (alternate) accounts. ROBLOX was migrating to a community-controlled catalog which would allow developers to make body parts, hats, gear items, animations, and other assets.
ROBLOX also announced plans to unveil a new rich achievement and reward system to replace the Ticket bonus. Currency Exchange was also removed at this time. Additionally, the price floor was lowered to 5 ROBUX to compensate for these changes. Items sold with a Ticket price will have their price converted to ROBUX at a rate of 17:1. The Tixapalooza was an event to 'celebrate' the removal of tickets. Exclusive, commemorative items were sold in the Catalog from March 15, 2016 to April 14, 2016. Currency trading rates were expected to fluctuate during this time period.
These changes were tested on ROBLOX's GameTest1 site to test the economy before implementing this change. This was done to see if removing Tickets was a viable option.
A large number of users were unhappy and angry with this change and voiced their disapproval on the Forums.
Several users have called this event "The Great Depression of 2016", as people who relied on ticket-to-ROBUX trading for profit lost their only way of getting money without paying.
Tickets were also not automatically converted to ROBUX, if they were not spent by April 14, 2016. This meant if an inactive player didn't convert all their tickets to ROBUX, it was all lost.
Some users believed this change was an April Fools' Day joke, as the announcement and removal took place between March and early April.
Due to the update, the removal of Tickets has made it difficult for players to customize their avatars as the Trade Currency function provided a way for players to trade Tickets in exchange for ROBUX, therefore allowing the ability to buy items. Tickets allowed many players (especially the new players) to express themselves using a variety of different clothes they could choose from. However, as mentioned, new players are set to a more limited amount of items. For many developers, the DevEX function had become more difficult to use as Tickets were vital in the process.
ROBLOX will make more money out of purchases, and started following the trend of mobile game developers who put optional in-app purchases for reasons.
- Tickets were not actually removed from the website entirely. They were just hidden and can't be used in any way. This link shows that the Tickets balance is still available to view.
- Some users thought the Tickets update was an April Fools joke, due to the blog post's release date being March 15th.
- Users could still see the items they purchased with Tickets through the transactions tab.
- Daily bonuses were removed on March 15th, 2016, just before the Tixapalooza sale started to help prevent further Tickets farming and exploitation, and while it did help the economy, it limited what the Non-Builder's Club members could get from the sale and many didn't get some of the more higher-priced items.
- A hat called "Gentleman's Spring Hat" was temporarily sold for 100 tickets on the catalog after their removal; this was changed two days after release to 100 ROBUX, but some players got the hat before the price was fixed.
- Ever since the removal of tickets, scams have increased, possibly because ROBUX can now only be obtained through purchase.
- Recently, rumors started to float that Tickets would return. However, it is currently unknown if this is true. Many believe ROBLOX will actually do this due to high demand in the S&I forums.