- The ScreenGui contains all GUI objects a player can see. They must be placed inside a Player's PlayerGui to be visible.
- There is also a GuiMain object but it is deprecated now. They are put into StarterGui or are created by a script.
- The BillboardGui is a special GUI object, it is attached to a BasePart so it is always above/under/next to a part. To attach a BillboardGui to a Part instance, set The BillboardGui's Adornee property to the part.
- The Frame represents a rectangle on the screen. Most other GUI objects are based on the Frame.
- The TextLabel represents a Frame with a label. To create a TextLabel that just displays the text, set it's Size to 0 x 0 pixels or it's BackgroundTransparency to 1.
- The TextButton looks like a TextLabel, but retrieves 6 additional events (MouseButton1Click, MouseButton1Down, MouseButton1Up, MouseButton2Click, MouseButton2Down, MouseButton2Up) which are fired when the player clicks on the TextButton.
- In addition to the events and properties of TextLabel, the text of a TextBox can be changed by the Player online. To do so, the player has to click on the TextBox, write something and then press enter. The TextBox only supports lower case characters, numbers and some other character like ",", ".", "/" etc.
- Is a Frame, that shows an image that is placed over the background of the ImageLabel and streched to it's Size.
- The ImageButton is just an ImageLabel with the same events as TextButton.
Like all objects in Roblox, you can create an instance of those GUI objects with Instance.new(className).
The coordinates of the Roblox GUI have 4 values: X.Scale, X.Offset, Y.Scale and Y.Offset. To create a new coordinate value use UDim2.new, this function takes 4 arguments and returns a userdata.
something.Position = UDim2.new(0, 10, 0, 10)The point UDim2.new(0,0,0,0) is the upper left corner of your screen (0|0), the highest x coordinate is at the right side of your screen and the highest y coordinate is at the bottom. Something would be at 10|10.
Calculating the absolute position or size.
Even if there is are the properties AbsolutePosition and AbsoluteSize which contain those values, you should know how to
calculate them, so you can understand Roblox' system for sizes and positions better.
Let's start with two frames. The first one will be in a ScreenGui object, the second will be inside the first. Then we make the second one red it should be the same colour.
local frame1 = Instance.new("Frame") local frame2 = Instance.new("Frame") frame1.Parent = script.Parent frame2.Parent = frame1
That shouldn't be too hard. Now we change the size of frame1.
frame1.Size = UDim2.new(0, 200, 0, 100)
frame1 is now 200 x 100 pixels big. Now frame2:
frame2.Size = UDim2.new(0.5, 0, 0.5, 50) frame2.BackgroundColor3 = Color3.new(1, 0, 0) -- more about colors later
frame2 will cover the left half of frame1, but why?
The second and the third arguments of UDim2.new are the X and the Y-scale. A X-scale of 0.5 is the 1/2 of the Parent's X-size.
absolute_pos_x = me.Position.X.Offset + (me.Position.X.Scale * me.Parent.AbsoluteSize.X) + me.Parent.AbsolutePosition.X absolute_pos_y = me.Position.Y.Offset + (me.Position.Y.Scale * me.Parent.AbsoluteSize.Y) + me.Parent.AbsolutePosition.Y absolute_size_x = me.Size.X.Offset + (me.Size.X.Scale * me.Parent.AbsoluteSize.X) absolute_size_y = me.Size.Y.Offset + (me.Size.Y.Scale * me.Parent.AbsoluteSize.Y)
The AbsoluteSize of a ScreenGui is equal to the size of your window or rather the part used for the 3D world, it's AbsolutePosition is 0|0.
Now let's check it.
absolute_size_x = 0 + (0.5 * 200) + 0 -- the position was not set, it is 0|0 by default. absolute_size_y = 50 + (0.5 * 100) + 0 print(absolute_size_x,",",absolute_size_y)
You should get this output:
100 , 100
The size of frame1 was 200,100 so frame2 should fit in one helf of it.
Instead of RGBA values, GUIs use RGB values and a special property called BackgroundTransparency (or for text TextTransparency). The properties holding the RGB (in ROBLOX Color3 values) are BackgroundColor3, BorderColor3 and TextColor3. Those name should be self-explanatory. If you want to use BrickColor values use BackgroundColor, BorderColor and TextColor instead. BackgroundTransparency set the transparency for the background and the border, TextTransparency set the transparency for the text. 1 is completely transparent, 0 is non-transparent, 0.5 is 50% transparent etc.
To create a color value use Color3.new or BrickColor.new
local my_color = Color3.new(r, g, b) local my_brick_color = BrickColor.new(color)
Color3.new takes 3 numbers from 0 to 1.
violet = Color3.new(1, 0, 1) orange = Color3.new(1, 150/255, 0)
BrickColor.new takes the name or the number of the color you want, "Bright blue" for example.
To test one of those examples, create a ScreenGui, put it into StarterGui then create a Script with the example code you want ant put it inside.
Disappearing red Frameframe = Instance.new("Frame")
frame.BackgroundColor = BrickColor.new("Bright red") frame.Size = UDim2.new(0, 100, 0, 100) frame.Position = UDim2.new(0.5, -50, 0.5, -50) frame.Parent = script.Parent while true do for i=1,10 do frame.BackgroundTransparency = i/10 wait(.1) end wait(1) for i=0.9,0,-0.1 do frame.BackgroundTransparency = i wait(.1) end wait(1) end
button = Instance.new("TextButton")button.Size = UDim2.new(0, 100, 0, 25)
button.Text = "Click me!" button.Parent = script.Parent button2 = Instance.new("TextButton") button2.Size = UDim2.new(0, 50, 0, 50) button2.Position = UDim2.new(0.5, -25, 0.5, -25) button2.Text = "Close" button2.Visible = false button2.Parent = script.Parent function button_Click() button2.Visible = true end function button2_Click() button2.Visible = false end button.MouseButton1Click:connect(button_Click) button2.MouseButton1Click:connect(button2_Click) -- click on both buttons!
Moving squaresquare = Instance.new("Frame")
square.Parent = script.Parent square.Size = UDim2.new(0, 20, 0, 20) while true do for i=0,50 do square.Position = UDim2.new(0, i * 5, 0, i * 5) wait() end for i=50,0,-1 do square.Position = UDim2.new(0, i * 5, 0, i * 5) wait() end end
- ROBLOX Community
- ROBLOX Studio Object Browser
- experience of the author of this article