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The Workspace is the physical area in which a game mostly takes place. The Workspace has no actual physical boundaries, but there are technical boundaries in which heading extremely far out results in major lag and/or game glitching. The Workspace is mostly used for housing the environment of a game; while other "hidden" objects that may appear later are usually (customary to most scripters) stored in the Lighting object or are invisible. All the visible parts in a game must be put in the Workspace. Scripts, while usually put in the Workspace, can also be put in other specific locations and will still run.
- When FilteringEnabled is turned on, changes made to equipped Tools (as well as Parts in Workspace) by a LocalScript will not be made due to the notion that only a server script can make changes to the Workspace.